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AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model

· HF Daily Papers ·
AnyTalk turns a static 3D character into a lip-synced speaker without character-specific animation data.

The method fine-tunes a pre-trained video diffusion model on rendered images of the target character paired with “no motion” audio embeddings. It then converts the generated talking-head video back into 3D animation by optimizing blendshape parameters. The paper says this works across different face meshes and blendshape setups, with a distilled `AnyTalk_RT` version for real-time use. HF Daily Papers' note

score 4

Categories: Research