Megadose Built for builders and researchers.

Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting

· HF Daily Papers ·
Mobile-4DGS targets real-time static and dynamic Gaussian splatting on mobile hardware by cutting storage, redundant primitives, and per-frame work.

The paper presents a lightweight framework for both 3D and 4D Gaussian rendering on resource-constrained devices. It compresses appearance data, prunes unnecessary primitives, and pre-bakes predicted SH offsets before inference. For dynamic scenes, it uses an explicit 4D representation with Gaussian motion and a static-dynamic partition, avoiding runtime deformation networks. A depth-order certificate reuses prior depth ordering during playback to reduce rendering updates. Source: HF Daily Papers' note

score 5

Categories: Research