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GS-Agent: Creating 4D Physical Worlds With Generative Simulation

· ArXiv · AI/CL/LG ·
GS-Agent turns language prompts into simulated 4D scenes by coordinating specialist agents around a physics engine.

The paper describes a multi-agent system that handles assets, materials, placement, motion, camera, and lighting through code-driven interaction with simulation tools. Its goal is to make generated worlds more physically plausible and controllable than data-only generation methods. The authors report examples involving liquids, deformable objects, and rigid bodies, with iterative multimodal feedback used to refine the scene. ArXiv · AI/CL/LG's note

score 5

Categories: Research