PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation
PointDiT uses a plain pixel-space diffusion transformer for monocular 3D geometry estimation, avoiding latent tokenizers and complex losses.
Excerpt
Haofei Xu, Rundi Wu, Philipp Henzler, Nikolai Kalischek, Michael Oechsle — State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage pre-trained latent diffusion models. In this work, we show that such architectural overhead and intricate loss formulations are unnecessary. We introduce a minimalist pixel-space Diffusion Transformer, built on a plain ViT, that operates directly on raw 3D point map patches and is conditioned on image tokens from a pre-trained DINOv3. Unlike existing latent diffusion approaches, we train our diffusion backbone entirely from scratch, eliminating the need for point map tokenizers. Despite its simplicity, our approach surpasses complex latent-based diffusion models while remaining significantly simpler than hybrid alternatives. Notably, it produces sharper geometric structure and is more robust in highly ambiguous regions, such as transparent objects.
Read at source: https://arxiv.org/abs/2607.02515