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Mitigating Agentic Deception via Evaluation-Side Partially Observable Games

· ArXiv · AI/CL/LG ·
The authors report 26.0% better deception mitigation and up to 39.8% higher task success than their strongest baselines.

Their framework pits an agent against a monitor that examines the full interaction for deception, with a fixed verifier checking claims and assigning penalties. Tests used Gemma3-4B-IT and Qwen3-4B/8B across Agentic Role-Playing, SearchQA and WebShop. The authors prove faithful behavior at equilibrium with a perfect verifier; the guarantee also holds when verifier errors preserve the ranking of monitor actions. Reported gains persisted under weak-to-strong supervision.

ArXiv · AI/CL/LG's note

score 4

Categories: Research