DSLE: A Learning Environment for Dark Souls Boss Encounters
The benchmark turns all 22 Dark Souls: Remastered boss fights into live Gymnasium-style agent environments, and the tested agents mostly fail.
DSLE runs real actions against the game with visual input and sparse win/loss rewards. On the recommended five-boss suite, an expert system and an evolutionary baseline can beat only the tutorial Asylum Demon with peak win rates of 63% and 43%. PPO and DQN show effectively no learning under runs that already take tens of wall-clock hours. Even with advantaged level-50 stats across all 22 bosses, the evolutionary baseline wins only a few additional early fights. ArXiv · AI/CL/LG's note
DSLE runs real actions against the game with visual input and sparse win/loss rewards. On the recommended five-boss suite, an expert system and an evolutionary baseline can beat only the tutorial Asylum Demon with peak win rates of 63% and 43%. PPO and DQN show effectively no learning under runs that already take tens of wall-clock hours. Even with advantaged level-50 stats across all 22 bosses, the evolutionary baseline wins only a few additional early fights. ArXiv · AI/CL/LG's note
score 4