SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

· HF Daily Papers ·

SimWorld Studio is an open-source Unreal Engine 5 platform for automatically generating evolving embodied learning environments with verifiable tasks, featuring SimCoder for code-generation-driven scene construction.

Categories: OSS & Tools

Excerpt

Haoqiang Kang, Xiaokang Ye, Yuhan Liu, Siddhant Hitesh Mantri, Lingjun Mao — LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by using verifier feedback (e.g., compilation errors, physics checks, VLM critiques) to revise environments and autonomously add reusable tools and skills to its library. Generated worlds are exported as Gym-style environments for embodied agent learning. SimWorld Studio further enables co-evolution between environment generation and embodied learning: agent performance feedback guides SimCoder to generate adaptive curricula near the learner's capability frontier, so that environments become increasingly challenging as the