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TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations

· ArXiv · AI/CL/LG ·
TrackEverything claims dense 3D point tracking past 1,000 video frames within 40 GB of GPU memory.

The paper frames the advance as escaping the usual split between long-range sparse tracking and short-clip dense tracking. Its method stores persistent 3D scene tracks in world coordinates, then de-duplicates repeated surface observations at sliding-window boundaries. It refines endpoints first, separates static from dynamic points, and only decodes dense trajectories for the dynamic set. On TAPVid-3D, the authors report more than 20% APD gains over open-source all-frame dense 3D trackers on short clips while staying competitive with sparse trackers on long sequences. ArXiv · AI/CL/LG's note

score 6

Categories: Research