A Differentiable Atari VCS:A Complex, Fully Known Ground Truth for Explainable AI
A differentiable Atari VCS offers a complex fully specified system for testing explainable AI methods against known ground truth.
Excerpt
Explanation requires ground truth: to verify an account of a system we must know its inner functioning-just what is missing where explainable AI (XAI) is most needed. Systems we can study fall into two camps. Simple, procedural one-decision trees, rule lists, sparse linear models-have a known but trivial mechanism, so explaining them tests nothing; genuinely complex ones-deep networks, real-world tasks-need XAI but have no ground-truth inner functioning, so an explanation can be plausible, confident, and wrong with no way to tell. We remove this dichotomy with a study object both genuinely complex and fully specified-inspectable by construction-and, so gradient methods apply, fully differentiable. We reimplement the Atari 2600 Video Computer System (VCS)-a real computer architecture, and the cradle of deep reinforcement learning-as two independent end-to-end differentiable emulators in Julia (jutari) and JAX (jaxtari), each validated bit-for-bit against xitari. Both reproduce xitari on all 64 supported Arcade Learning Environment (ALE) games: 64/64 byte-identical RAM and 64/64 pixel-identical screens. Treating the cartridge ROM as a weight tensor, RAM as a soft tape, and control flow as gates, we prove the differentiable (soft) execution equals the original (hard) one bit-for-bit in the forward pass at any finite temperature, while exposing surrogate gradients where the bit logic has none. The JAX port also opens a GPU path: batched differentiable rollouts reach millions of e
Read at source: https://arxiv.org/abs/2606.22447v1